Tuesday, September 26, 2017

"Pauper Kings: Boros Dinopaupers -Going Small and Fast"


"Pauper Kings: Boros Dinopaupers -Going Small and Fast"
by:
Virgilio F. De leon Jr.MD


In basketball certain line ups are made for blitzkrieg assaults to the basket and there are line ups meant for the long and slow game. While it is always tempting to play large Dino's for the end game they can be a bit hard to cast but I will still be trying making a big fatties Dino deck soon.

As an aggro player by heart though I wanted to try my hand at creating a Dinosaur deck that focused on speed and aggression. So here are the Boros Dino paupers.

4 x Evolving Wilds
9 x Plains
9 x Mountains
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22 Lands

4 x Tilonalli's Knight
4 x Kinjalli's Caller
4 x Frenzied Raptor
4 x Nest Robber
4 x Territorial Hamerskull
4 x Raptor Companion
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24 creatures

3 x Swashbuckling
3 x Magma Spray
4 x Djeru's Renunciation
4 x Cartouche of Zeal
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To begin I would like to talk about the 2 non-dino creatures of the deck. The first is the Tilonalli's Knight who has a dino matters ability. It becomes a 3/3 fattie when it attacks and you have a dino in play. Not bad for 2 mana right? 


Also as you might have noticed the highest costed cards here are in the 3 mana range.The deck already has a low curve but this cost can even be lowered to 2 mana if you already have a Kinjalli's Caller played on your first turn.And so the 2nd non-dino creature of the deck.

While there are no 1 drop dinosaurs(so far) with the Kinjalli's Caller out you could cast 3CMC with 2 mana and 2 CMC with 1 mana. While the caller in itself is not aggressive having dinosaurs come in early might spell the difference in your victories with this deck.Nest Robber and Raptor Companion as 1 drops. Sarap!



With the exception of Nest Robber none of these other creatures have haste and what is an aggressive deck without creatures who can attack the moment they land on the battlefield right? So I included Swashbuckling and Cartouche of Zeal to make those dinos snap heads the moment they come into play. Oh and the +2/+2 and +1/+1 stat pump helps a lot too. Especially in the 4th or 5th turn when opponents could drop bigger creatures for defense.


There are also sligh elements incorporated here to ensure maximum damage from the Dino's each time. Magma spray for early blockers , Cartouche of Zeal makes sure one creature doesn't block(no matter the size) , Territorial Hammerskull  taps another creature when it attacks , Djeru's Renunciation also does the same thing to two creatures or if you do not need to use it can be cycled away to draw something a little more useful. Another dino perhaps?

All in all speed is the key to this deck so hit hard and hit early. I am looking to playing this soon. Thanks for reading and keep on brewing.










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