Virgilio F. De leon Jr.MD
And for my final Pauper deck using the Metal core that I was using in developing my Dimir Metal Standard deck. Here is the Black Metal Monster that features the Improvise Creature Fen Hauler.
With the amount of artifacts it is reasonable to just ignore all those colorless mana requirements on the giant Insect and just cast it for 1 Black mana. The ideal play would be the following:
Turn 1 : Play 1st Swamp + Universal Solvent = 1 artifact
Turn 2 : Play 2nd Swamp + Play Cogworker's Puzzleknot = 3 Artifacts
Turn 3: Play 3rd Swamp + Play Foundry Assembly(With Improvise) or another Cogworker's Puzzleknot and Universal Solvent
Turn 4: Play 4th Swamp + Fen Hauler and still have mana available for Removal Spells.
I know , I know it is not as explosive as I would have believed myself but you can also just take it slow for a bit and hold on to the Fen Hauler and deal with your opponents creatures first. Dhund Operative can be your early creature and is 3/2 Beater if you have played an artifact on your first turn. Even if you have not played an artifact when it comes in. You could always make it bigger by plopping down one or two on your next turn.
There are 10 removal spells in this card and even if Tidy Conclusion is a bit on the heavy mana side it more than makes up for it because of the Life gain it will give you for having all those artifacts littering your battlefield.Universal Solvent is also a late removal if it is done helping you get bigger and bigger creatures out.
This is a mid-late aggro beast.Let the Dhund Operative , Foundry Assembler and Fen Hauler do what they were made for. Smash. Here is the Black Metal Monster list below.
22 x Swamps
4 x Foundry Assembler
4 x Dhund Operative
4 x Fen Hauler
2 x Tidy Conclusion
4 x Dead weight
4 x Murderous Compulsion
4 x Cogworker's Puzzleknot
4 x Metalspinner's Puzzleknot
4 x Prophetic Prism
2 x Universal Solvent