"Pauper Kings:Gruul Beasts of Tarkir 2014"
by:
Virgilio F. De leon Jr.
I am really enjoying the Standard Pauper environment now that Khans of Tarkir has already joined up with Theros and M15. Magic players now have access to ridiculous amounts of mana in a format that usually does not have it. So what do you do with ridiculous amounts of mana in Standard Pauper? Why you power out big monsters of course and and with all these mana producing creatures you would be having a line of horrifyingly big creatures in no time! So it is not time to look at this deck that I call Gruul Beasts of Tarkir.
4 x Rugged Highlands
9 x Forest
9 x Mountains
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22 Lands
4 x Elvish Mystic
4 x Woolly Loxodon
4 x Generator Servant
2 x Golden Hind
4 x Vulpine Giant
4 x Charging Rhino
4 x Satyr Hedonist
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26 creatures
4 x Lightning Strike
4 x Savage Fist
4 x Tormenting Voice
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12 spells
To start , I would love to say that this particular deck took in all of the mana producers in Standard Pauper and crammed them all here. Elvish Mystic , Golden Hind ,Generator Servant and Satyr Hedonist all make this decks mana battery possible. All of them generate vast amounts of mana when taken all in together. And like I said all of that mana would go into summoning all the beasts that you could possibly want here.
So what are the Gruul beasts that we want to unleash on Tarkir? Well we have Wolly Loxodon , who could even be morphed in the early turns if you do not have the 7 mana to cast him right away. This guy is fast becoming my favorite common creature in green I mean just look at the guy. He is massive! The other giants coming out of the woodwork will be even worse than this 6/7 creature.
Aside from being Massive what other traits would we want in our huge creature? Well something that gives you an edge and a chance to have your opponents experiencing that edge. So enter the Charging Rhino which is a 4/4 creature and the great thing about it is that it cannot be blocked by more than one creature. Meaning it could never be Mass Blocked and could get rid of pesky creatures for you each time it attacks. It gets harder and harder to block the Charging Rhino as the game progresses.
Vulpine Giant is the other creature that gives you a distinct advantage here because it has built in Trample. So if the Vulpine Giant gets blocked by let us say a 1/1 token. 5 points of damage still goes through. This is another Beast that gets harder and harder to block since your opponents might not even have creatures powerful enough to block it. Savage Fist and Vulpine Giant make a strong team right? Now picture those massive fox claws swiping someone in the face. Pretty picture right?
Lightning Strike. We all know why this is here.Burn and more burn.Tormenting Voice is something that allows you to draw 2 cards and get rid of a card in your hand. All the better to get your monsters with.Red has been getting a lot of card draws lately and I am happy about that as well. Tormenting voice fills your hand with monsters to cast on the battlefield.
Lightning Strike. We all know why this is here.Burn and more burn.Tormenting Voice is something that allows you to draw 2 cards and get rid of a card in your hand. All the better to get your monsters with.Red has been getting a lot of card draws lately and I am happy about that as well. Tormenting voice fills your hand with monsters to cast on the battlefield.
So there we have it the Gruul Beasts of Tarkir! Time to power them out and Trample someone.
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