Saturday, November 30, 2013

"Army of the Weird: Mono Blue Weenies?"


"Army of the Weird: Mono Blue Weenies?"
by:
Virgilio F. De leon Jr. 

Blue has never been known for its aggressive nature.People who play with the color never have the look that they are in a hurry to attack you. Of course their deck builds would be a lot different than mine. Even when playing Blue I love finding ways to get on with the damage dealing.

Here is a deck that looks a bit underwhelming on paper but built for the attack:

22 X Islands

4 X Vaporkin - 2/1
4 X Omen Speaker - 1/3
4 X Cloudfin Raptor - 0/1
4 X Frostburn Weird - 1/4
4 X Stealer of Secrets - 2/2
4 X Metropolis Sprite - 1/2
_________________
24 creatures

4 X Disperse
4 X Voyage's End
3 X Hands of Binding
3 X Hidden Strings
________________
14 Spells


Sideboard:
4 X Cancel
4 X Essence Scatter
4 X Paralyzing grasp



The most efficient creatures created for weenie builds all come from white. I mean if you look at some of the white Boros creatures you see the 3/1 Daring Skyjek or the Cavalry Pegasus that makes all those harmless humans reach for the sky and kill with a speed that used to be the territory of Red. However weenie is not entirely white's domain , they just have the sort of support that makes these seemingly harmless creatures deadlier with each passing turn. 

Blue does not have the same level of power and there are no stat pumpers here. What it does though is a different means of Sligh. The Bounce. I would have loved to include unblockable creatures here but they do not exist in the common slot for standard pauper as of now.(Except for Deathcult Rogue , more on him later) So what I will attempt to do is go aggro with creatures that are not meant to go aggro.


If I cannot include unblockable creatures then I will include the 2nd best thing. Flying Creatures! Blue has an abundance of them here. Vaporkin  , Cloudfin Raptor and Metropolis Sprite. They all look weak but an opponent with no flying creatures would be hard pressed for an answer. I did not include the big flyers or Deathcult Rogue because the aim of this deck is to attack the earliest possible time.

Stealer of Secrets is here for the draw because you would want a lot of creatures on your side of the board for your assaults. The attacks might not be all that impressive but with a steady flow of damage by the 2's and 1's , 20 life points won't last for long. It is all about the number of attacks that actually hit your opponent , much like in boxing. 

Now on to the defensive cards of the deck. Disperse and Voyage's End are the ever present bouncers. Big Creatures hitting the board? No problem. Ethereal armor creature beating you down? Bounce. Hexproof Elf that has gotten too big for comfort? Disperse that advantage.



Hands of Binding and Hidden Strings are more insidious in nature. The binding taps a creature which makes it more inferior than the Hidden Strings that taps and untaps permanents. Both spells can be ciphered and provide effective creature control. Hidden Strings also acts a a wonderful Untapper of lands so that you could bluff with a Bounce or a Counter(If you are in to that sort of thing) or  even creatures that just attacked for your defense.  

This deck might run into problem against Hexproof creatures but then again what are the odds of the Glade cover scout ruining your day consistently? This is the main reason for Disperse here since it can just bounce an Ethereal Armor during a critical attack.With that glaring weakness covered you just need to be patient and the win shall be yours. 

Sigh. I hate waiting.




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