"Thassa , God of the Sea: Worth the Devotion"
by:
Virgilio F. De leon Jr.
I once faced an EDH deck led by the Lord of Tresserhorn. Now this commander was someone that was really strong and it smashed face on a consistent basis. My friend Gino usually beats someone to death 3 turns after the commander has arrived on this side of the battlefield. Sadly this deck is now gone and he has laid low a bit in Magic. However the call of magic will always be strong and this particular card is something that will lure him back. The card is Thassa , God of the Sea.
How exciting is this card? Well it has all the upside and a very few downsides. Starting with the cards measly mana cost of 2 colorless and 1 blue . Thassa could easily be cast if she was your commander. There is a catch to maximizing her potential though , since she demands that you play mono blue. Aggressive Mono blue is not something new but when you consider the possibility that you have good defense and combined with this great offensive tool then mono blue is shaping up to be a real great treat. Now the Devotion mechanic is introduced in Theros and what this basically means is that you will need to count the blue mana cost on all your permanents. If you have 5 or more then you have a 5/5 Indestructible commander on your side , if it is less than 5 then you have an indestructible enchantment with some nifty abilities on your side. There is no downside at all!
"Damn you indestructible Enchantments!" |
Since Thassa is Indestructible she cannot be dealt with using the normal Artifact or Enchantment destroying spells. A lot of the common spot removals will bounce off her as well. So you could be sure that she will be in the game for a long time.
Now on to Thassa's enchantment/ Creature abilities. One is at the beginning of your upkeep you scry for 1. You look at the top card of your library and decide if you need to keep that card where it is or to put it at the bottom because it is not beneficial for you at the moment. This effect is very subtle but when you analyze this it gives you a lot of card advantage since you have set up your next card draw.
The other ability that excites me is that for a small amount of mana. 1 colorless and 1 mana you could make any of your creatures unblockable! This is includes Thassa herself. If you prove your devotion to her and she manifests in creature form then it will only be a matter of time before you win the game. 5 turns if you plan on delivering a general damage kill.
What I also like is that even when Thassa does not manifest in creature form you could still use the unblockable ability to ensure enough damage for the win. My plan is to use it on a Phyrexian Juggernaut. 2 turns and bam! Infect all the way. It doesn't matter if I can control the Juggernaut's rampage all I need to do is make it unblockable and aim it at the biggest threat on the table.
Till next time keep on brewing.
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