Thursday, August 29, 2013

"Simic EDH: Sea foods time!"



"Simic EDH: Sea foods time!"
by:
Virgilio F. De leon Jr. 

Playing with the Simic always looks like a lot of work. From the old Simic who have Graft as a guild mechanic up to the recent Simic reincarnation in Return to Ravnica that have the Evolve mechanic you will always need to roll out your dice and monitor the counters that you put into them. This is something that you will do on almost every turn. I do like the Evolve Mechanic though and thus I find myself writing about it today. A creature with the Evolve mechanic gets bigger when a creature with greater power or toughness comes into play under your control. It involves putting a +1/+1 counter on it every time this happens. So if you start off with an Experiment One in play (a 1/1 creature) and a 2/1 creature comes into play. Experiment now becomes a 2/2 creature and if a creature with 2/3 or 3/3 stats enter next then Experiment One becomes 3/3 himself as well. 



Now we all know that when you play Green Mana there is never a shortage of Big Creatures to choose from which makes sure that in the later part of the games you could still evolve your creatures. There is never a shortage of creatures like this in an EDH setting. Another aspect of a Simic EDH deck  involves the Graft Mechanic. This has a great interaction with the Evolve mechanic as well. It has a great give and take relationship. Graft creatures that come into play with a set of +1/+1 counters on them are perfect for evolve creatures as well. Evolve creatures become monstrous in no time at all.



For me though the true appeal of playing Simic colors is the concept of Aggression and Control. Green has size and strength and blue has the ultimate ability: The ability to say No.This is the color where Brain and Brawn unite. Creatures like Draining Whelk even embody this Simic style . Countering and Growing at the same time. This is one of the best color combinations because it has all the tools to get the pieces it needs consistently. Card Draw and Mana Ramping are not a problem. Defensive wise There is Bounce and Counters. You even have access to great spot removal like Beast Within or Pongify or Rapid Hybridization.
Prime Speaker Zegana embodies the colors of this deck. Might in counters. Might in Card Advantage. You could simply be content controlling the board state and then attacking from with Monstrous creatures. Cards like Biomass Mutation make sure you are not attacking in a puny way. So Seafoods anyone?

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