"Lost in the mists: Turbo Fog Pauper"
by:
Virgilio F. De leon Jr.
For a format that relies more on heavy aggression and board dominance based on the number of creatures on the battlefield this deck designed by my brother John De leon takes the challenge of winning in pauper with a different approach.
Here is the Turbo Fog Pauper deck "Lost in the Mists":
7 X Forest
5 X Plains
3 X Mountain
3 X Gruul guildgate
3 X Selesnya guildgate
3 X Boros guildgate
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24 lands
2 X Sedge Scorpion
3 X Deadly Recluse
2 X Vulpine Goliath
3 X Saruli Gatekeepers
2 X Nessian Asp
2 X Nylea's Disciple
4 X Zhar-taa Druid
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18 Creatures
4 X Defend the hearth
4 X Fog
4 X Riot control
2 X Druid's deliverance
4 X Pacifism
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16 Spells
Side board:
2 X Forced Adaption
1 X Giant Growth
1 X Rumbling Baloth
1 X Divine Favor
4 X Naturalize
2 X Fade into Antiquity
2 X Shredding Winds
2 X Yoked Ox
While opponents are busy clogging up the battlefield with weenies or tokens this deck quietly lays down guildgates ( 3 kinds of them in fact) and is content to not do anything in the early turns. For all intents and purposes it does appear weak because opponents could just smash through. The trick here is to not get critical damage. To not have your life total down to 3 or 5.
At the early turns the deck is just happy to block with Deathtouch creatures like Sedge Scorpion and just exchange dead bodies. Then the shift happens when your opponents finds their attack connecting less and less and the creatures on the other side of the board becoming bigger and bigger like the Vulpine Goliath or the Nesian Asp.Meanwhile their best creatures are getting Pacified and Burned.
Opponents begin to notice that their damage is thwarted every turn and if they have a lot of creatures that have been stopped by Pacifism this deck turns the whole thing around. Riot control prevents damage and gains life for each creature that the opponents control. The amount of life gain is crazy and the psychological effect of this fact will become very evident. You see frustration mounting since whoever controls this deck dies hard.
To add insult to injury , some wins that this deck earns even comes not from attacking but by merely having a set of the Zhur-Taa druid dealing damage every time it casts a Fog effect!Talk about literally doing nothing.
The deck takes into account the Magic Players Psyche and the frustration that ensues when things are no longer in their control. Kind of like being lost in the mist and you do not know when something will strike you down. You punch at your opponent and you don't deal anything to them.
Be wary of the fog because you never know when you will be lost in it. Keep on brewing. Keep on playing!
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