"Power Creep Hits Hard: Raubahn and the New Face of Red EDH Threats"
by:
Virgilio F. De leon Jr.MD
Magic: The Gathering has always evolved, but lately, Wizards of the Coast seems dead set on cranking the dial past 11. What used to be a slow buildup of power in Commander (EDH) has started to look more like a sprint. Remember when Godo hitting six mana felt like a big moment? Those days are fading fast.
So WotC keeps escalating the power level of cards. Once upon a time, we would wait for the Godo EDH player to reach 6 mana before worrying if they could pull off a cool equipment from their deck and kill someone with it.
With this guy Raubahn, we could be looking at a turn 2 12/12 swing. Or turn 3 at the latest, assuming the usual one land drop per turn. Land, then Colossus Hammer on turn 2, land drop and Raubahn... turn 3 swing, turn 4 someone’s already dead.
Of course, that assumes no one can remove him, but with Ward, even that gets tricky. And if he’s already holding the hammer, you might just eat some life loss to keep him on the battlefield. After all, 40 life gives you some room to gamble.
Raubahn changes the rhythm of EDH in a big way. He’s not just another strong card—he’s a reminder that the format’s speed limit keeps rising. Expect some wild games ahead. Ready or not, here comes turn-3 carnage.
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