"When the Sealed Pool Builds Itself: My Reality Fracture Mono-Red Dream."
by:
Virgilio F. De Leon Jr., MD
When MTG players receive a Prerelease Kit, one of the first questions is always: What exactly am I supposed to build with this?
Sealed Deck is rarely straightforward.
It all depends on what your card pool gives you. Do you have a bomb worth building around? Do you have enough cards to support it? Do you have three or four copies of an important card to give you some consistency? Do you have removal? Ramp? Card draw?
There are a lot of questions to answer before you can even decide what colors you are going to play.
And then, every once in a while, something magical happens.
You open your pool and the cards basically tell you:
“Dude. Just play Red.”
It is a rare event indeed when the bomb you open in your Prerelease Kit—in this case, Curse-Marred Demon—is followed by five other Rares and a Mythic in the same colors.
At that point, there really isn't much of a deck-building debate anymore.
There is only acceptance.
And in this particular Reality Fracture Prerelease Kit, I would have accepted my fate.
This was going to be Mono-Red.
And not just Mono-Red.
It was going to be Mono-Red with an unhealthy amount of burn.
First, we have Samut, Hazoret's Champion, which gives all my creatures haste.
Because apparently my creatures weren't interested in waiting their turn to participate in the violence.
Then there's Master of Barbs.
Now this is where things start getting ridiculous.
Master of Barbs converts all that lovely non-combat damage into a +1/+0 boost for all my creatures. And it already has Menace, which makes it even more annoying to deal with.
So every time I start throwing burn around, my entire team gets bigger.
That means my opponent has a rather unpleasant choice:
Do you want to deal with the creatures, or do you want to deal with the burn?
The correct answer is probably:
Neither.
Unfortunately for them, they don't get to choose.
Then we have Curse-Marred Demon, the card that started this entire madness.
It can come in swinging, but it also has the ability to find the card I need from my deck.
Sure, it is a little more chaotic than its black counterpart because I have to discard a card at random. And yes, there is a certain amount of comedy in tutoring for exactly the card you want, only to have the game immediately respond:
“That's nice. Put it in the graveyard.”
But that's where Stingcaster Mage comes in.
Any instant or sorcery sitting in my graveyard suddenly becomes useful again thanks to flashback.
So that supposedly random discard isn't really much of a drawback.
If anything, my graveyard becomes another hand.
And then there's Ajani's Anguish.
Not only does it burn a target, but it also gives my creatures Trample.
Which, when combined with everything else going on in this deck, starts to look downright rude.
Because then we get to the other massive bomb:
Face Yourself.
A seven-mana sorcery.
Normally, seven mana makes me pause and ask whether something is really worth that investment.
But this?
This is the kind of card where you let your opponent do all the hard work for you.
Let them build their army.
Let them develop their board.
Let them proudly assemble this magnificent collection of creatures.
Then you cast Face Yourself and say:
“Thank you. I'll take that.”
You copy all of them.
And here's the important part:
Those tokens have haste.
So suddenly, that giant army your opponent spent several turns building is now also your army—and apparently your army has places to be.
You could simply attack for lethal.
Or your opponent could try to block.
Except, of course, if Master of Barbs is already doing its thing.
Your creatures have Menace, so suddenly your opponent can't simply throw blockers in front of everything.
And if Ajani's Anguish is already on the battlefield giving those creatures Trample?
Well...
Good luck.
Even creatures that manage to block are not necessarily going to stop the damage from getting through.
At this point, the deck has basically become a complicated mathematical equation whose answer is:
“Your opponent is probably dead.”
Well, well, well.
This sounds like a plan.
A very ridiculous plan.
A very Mono-Red Reality Fracture plan.
The kind of Sealed deck that makes you stare at your pool and think, Surely the universe intended me to play this.
The colors are there.
The bombs are there.
The synergy is there.
The burn is there.
The haste is there.
The Menace is there.
The Trample is there.
And somewhere in the middle of all this nonsense, there is a seven-mana spell waiting to steal an entire army and immediately send it into combat.
It was beautiful.
It was glorious.
It was probably completely unreasonable.
Now, if only I could have actually played this Reality Fracture Prerelease Kit.
I guess we'll never know.
But in my head?
I went undefeated.







