Thursday, May 29, 2025

"Hit or Miss: Gilgamesh Brings the Chaos from FF8 to Magic"

 

"Hit or Miss: Gilgamesh Brings the Chaos from FF8 to Magic"

by:

Virgilio F. De leon Jr.MD


Final Fantasy VIII gave us a lot of wild moments, but few were as unpredictable—and oddly hilarious—as summoning Gilgamesh. You’d cross your fingers, praying he’d whip out one of his stronger swords for a one-hit KO… and instead, he’d sometimes hit like a wet noodle. Frustrating? Definitely. Memorable? Absolutely.

One of those unforgettable moments in FF8 was summoning Gilgamesh and hoping he’d swing one of his stronger swords and one-shot the enemy. Of course, that didn’t always happen. Sometimes, he’d deal zero damage. I really hated the inconsistency back then, but looking back now, those moments were hilarious.

In MTG, they’ve captured that same “dud or awesome” energy. When Gilgamesh enters or attacks, he digs for equipment from your library. Stack 6 equipment in your deck? Great. But there’s still that tiny chance he whiffs and gets nothing—just like his FF8 appearances.

The upside? He’s got a beefy 6/6 body, so even if he whiffs, he can still punch for 6 damage. As a commander, he has one-shot potential with enough boosts—or you chip away over four turns. Either way, he stays dangerous.

Gilgamesh in Magic is exactly what he should be: chaotic, powerful, and totally unpredictable. Just like in FF8, you never know if you’re about to win big or faceplant—but that’s part of the fun. I’ll be chasing that high when the packs drop.

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